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Nariman Milanfar

Nariman Milanfar

Full-Stack Developer | XR/Game Developer | React, Next.js, Node.js, TypeScript, Unity, C#

Talent
BurnabyMember since August 7, 2026
TypeScriptJavaScriptC#JavaHTMLCSSReactNext.jsTailwind CSSResponsive UIFigmaAccessible DesignNode.jsREST APIsPostgreSQLPrisma ORMDockerUnity EngineAR/VR/MR DevelopmentAndroidXRWebXRXR Interaction ToolkitAR FoundationOpenGLWebGL3D GeometryReal-Time RenderingBlenderAndroid StudioGit
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TypeScriptJavaScriptC#JavaHTML

About

Full-stack developer and XR engineer with a UBC Computer Science degree, Unity certifications, and hands-on experience building responsive web applications and real-time 3D experiences. Proficient in React, Next.js, TypeScript, Node.js, PostgreSQL, Docker, Unity, C#, and AR/VR/MR/XR development. Delivered a production-grade exam platform on a 4-person Agile team that reduced manual grading time by 60%.

Strong foundation in algorithms, data structures, parallel computing, OOP, and 3D graphics/geometry.

Experience

Freelance Unity AR/VR Developer at Upwork (2026-04 – Present)

Delivered client projects spanning interactive web applications, Unity WebGL experiences, and mobile AR prototypes with a strong client satisfaction record and on-time delivery.

  • Shipped Galagsis, a solo-developed arcade shooter published on Unity Play (WebGL), featuring custom collider systems, physics-based controls, and optimized runtime performance.
  • Performed XR integration, gameplay systems, UI/UX design, and performance optimization across mobile AR, VR, and interactive simulation projects.

Full-Stack Developer (Capstone) at University of British Columbia (2025-05 – 2025-08)

Built a responsive web application enabling instructors to create, manage, and analyze optically marked exams with automated variant generation, reducing manual grading time by approximately 60.

  • Designed and implemented RESTful API endpoints and PostgreSQL schema with Prisma ORM to support real-time analytics, exam versioning, and year-over-year performance comparison dashboards.
  • Contributed to full Agile sprint cycle: backlog grooming, sprint planning, code review, and retrospectives using GitHub Projects, delivering iterative releases on schedule.
  • Containerized the application with Docker for consistent local development and deployment parity across team members.

Education

Bachelor of Science in Computer Science – The University of British Columbia (2026-04)

Certificate in XR Development – University of Toronto (2022-07)

Certificate in Pre-University Science Bridge Program – Capilano University (2020-04)

Skills

Full-Stack DeveloperXR/Game DeveloperReactNext.jsNode.jsTypeScriptUnity

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