蠢牛
Aspiring Rigging Artist
Talent
BurnabyMember since September 25, 2026
Node networksJiggleSpline IKDynamicsHoudiniUnreal Engine 5
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Node networksJiggleSpline IKDynamicsHoudini
About
Aspiring Rigging Artist focused on anatomy-aware deformation and locomotion for character and creatures. Builds unified rigs combining IK/FK, simulation, ribbon systems, and deformers into animator-friendly controls, with Python automation to optimize production. Passionate about exploring Houdini further.
Education
3D Animation – Emily Carr University
Skills
Aspiring Rigging Artist