Senior Character Rigging and Technical Artist
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Accomplished and dedicated professional with over 18 years of experience in the 3D production industry, specializing in animation, VFX, and game development as a character rigger, technical animator, and pipeline developer. I have had the privilege of working in some of the industry's leading companies alongside exceptionally talented individuals. I excel in dynamic environments, adept at adapting to change and devising creative solutions to unforeseen challenges.
My experience includes working in large teams with hundreds of people, where I focus on specific tasks, as well as in small teams with few members, requiring me to wear different hats. I have a strong interest in researching and developing new technologies, leading to the creation of a 2D facial rigging system and industry-level rigging pipelines, such as data-driven and node-based systems. Currently, I am conducting research utilizing computer vision, LLM, and transformers for animation data and financial data.
, Mel , Maya API, PySide, Serverless SQL like Json, Yaml, XML, ML packages like, Numpy, Panda, Torch,
-Software: Maya, Unreal, Unity, 3ds max