3D generalist
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Currently in my final year of getting an Animation degree from De Montfort University. I am skilled in 3D animation, modeling, rigging and motion capture. I can use softwares and programs such as: Autodesk Maya, Autodesk Motion Builder, ZBrush, OptiTrack Motive, Adobe Substance Painter, Marmoset Toolbag, Unity and Unreal Engine. I am a good communicator and I feel great working in a team!
I am still in education, therefore I do not have a lot of professional experience, however in 2022, I have worked on a funded research project as a 3D asset artist. In that role, I have developed low poly props and environments in Maya, UVd them and textured both in Substance Painter and Photoshop. I worked in a team of 5 asset artists and together we developed a quite well-rounded project on robotics in public places.
I am completing my final year of university at the moment. I am taking classes that are relevant to the entire 3D animation pipeline. During my time at university, I have also taken part in a Study Abroad opportunity, which allowed me to go to California, USA and study animation there.
While in the US, I took a lot of very specialized, advanced classes, such as character modeling, rigging, motion capture, preproduction, character animation and more! This experience was not only a great enrichment to my time at univeristy but also helped me develop and grow a lot as a person.