Lead Unity Developer - XR | AR | VR |
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I am an SC cleared Unity Developer and 3D Artist with a vision to bring innovative gaming technology to new industries. My Unity experience extends to programming, mixed-reality development, defence work, art, UI and animation.
I have experience with various modelling programs such as 3ds Max, Maya and Blender. I make use of Photoshop/Gimp or Quixel for texture editing. I also have experience with Unreal Engine 3-4 and Unity. Alongside 3d modelling, I work on 3D Visualisation and animation using 3ds Max and Vray to produce pre-rendered content.
I am familiar with working in Agile/Scrum environments and use C# in C++ applications and games engines such as Unity and Unreal Engine projects for scripting and animation. Alongside scripting, I also work on User Interface integration within multi-platform apps from desktop to mobile, making use of platform specific code and touch based interfaces. I am also experienced in launching applications and have experience throughout the development life-cycle from initiation to implementation.
Other experience includes development of VR and AR applications on Apple ARKit, Vuforia, Google ARCore, as well as Mixed Reality apps on the Meta One and Google Cardboard AR headsets.
3D Modelling
Defense work - wargaming, digital twins
Ai and Machine Learning integration
Augmented Reality & Virtual Reality App Design
Source Control (Bitbucket, Perforce, Github)
And various other areas of the visual side of development
BsC First Class Honors in Computer Games Technology at Portsmouth University