Environment Artist
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Skilled 3D Environment Artist specializing in creating high-quality props, modular environments as game-ready assets. Proficient in Maya, Substance Painter, ZBrush, and have basic knowledge in Photoshop. Light baking workflows, and creating basic concept art to support visual development. Passionate about building immersive worlds and delivering clean, production-ready assets. Strong collaborator with the ability to work independently and contribute effectively to a progressive game team.
3D Environment Artist Intern at TerraByte Technologies (2023-03 – 2023-08)
Interned as a 3D Environment Artist at TerraByte Technologies
3D Environment Artist at TerraByte Technologies (2023-08 – Present)
Working as a 3D Environment Artist focusing on environment assembly, optimization, lighting, and game cinematics
B.A (Honors) in Game Art & Design – ICAT Design & Media College (2019-08 – 2023-05)