Unity Game Developer/ Gameplay Programmer
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I am a gameplay programmer developing game mechanics and interaction systems using Unity (C#) and Phaser.
I build 2D and 3D casual, arcade, and puzzle games for mobile and browser platforms. My work focuses on gameplay implementation — player input handling, movement constraints, collision rules, game state flow, UI feedback, and level progression logic.
I structure gameplay code as deterministic pipelines so mechanics remain stable and scalable:
Input → Validation → Rules → Feedback → State Transition
I also create lightweight browser games and playable ads in Phaser, adapting mechanics for short session gameplay and performance-limited environments.
My background in backend engineering trained me to approach problems through debugging, edge-case handling, and maintainable architecture. I apply the same discipline to gameplay systems so interactions behave predictably across devices and levels.
Currently exploring AI-assisted workflows for faster prototyping and development tooling.
Seeking a Gameplay Programmer / Unity Developer role to implement mechanics, improve stability, and contribute to production-quality game features.
Software Development Intern — MiniOrange Pvt Ltd
Master in Computer Application (MCA) (2024)
CGPA : 8.59