Brine
Unity Game Developer · Gameplay Programmer
Talent
INMember since July 27, 2026
UnityC#Gameplay ProgrammingAI Decision-MakingCode Reviews2D GamesProcedural GenerationPerformance Optimization
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UnityC#Gameplay ProgrammingAI Decision-MakingCode Reviews
About
Unity Game Developer with 1+ years of professional experience shipping commercially released 2D games. Expertise in gameplay programming, AI systems, multiplayer architecture, and performance optimization. Proven ability to architect clean, maintainable game systems using object-oriented design principles and deliver production-ready features in agile environments.
Experience
Unity Game Developer - Webhibe Technologies
(2025-02 - 2026-07)
- Shipped Snake & Ladder with AI opponent and multiplayer modes — designed full game rule logic, AI decision-making, turn management, and progression tracking for a commercially released educational title.
- Developed Word Search gameplay system with procedurally generated puzzles, word placement algorithms, and intuitive touch-based interaction optimized for young educational users.
- Built PlayNest mini-game hub comprising MatchLink (pattern recognition), Pixel Art (color-matching mechanics), and Number Pop (arithmetic challenges) — each featuring polished gameplay loops, scoring, and progression systems under a unified hub architecture.
- Delivered production-ready features on schedule in an agile team environment, collaborating on code reviews and sprint planning.
Education
B.C.A. - IGNOU
Diploma in Game Development - Red Apple Learning
Skills
Unity Game DeveloperGameplay Programmer

