3D Artist
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Passionate 3D generalist with great analytical skills, quickly anticipating pipeline needs to enhance modeling workflow, rigging/set-up, texturing/painting productivity, and animation requirements for film,gameing and television. Bachelor’s Degree in Animation and VFX. Skilled at collabrating with art directors and other artist. Able to quickly synthesize feedback and iterate on work to create the desired final product
3D MODELING:
Character Modeling: Organic characters (biped, quadruped, multiped, serpentine, avian….); hard-surface characters (robots, androids, cars, airplanes, boats, mechanical devices…). Comprehensive knowledge of anatomy and kinesiology, further enhancing character modeling and rigging skillsets.
Hard Surface Modeling: Prop and asset development for characters and environments (weapons, vehicles, tools, background elements…).
Environment and Digital Sets Modeling: Hard-surface elements and dynamically driven effects-based objects.
Blendshape Modeling: Facial library construction including in-betweens, regional counter shapes, and multi-axis corrective shapes for character animation.
Normal map and displacement map generation, replicating aesthetic and dynamic form, and adding shape, line, and detail to enhance the underlining 3d modeling pipeline.
Characters, props, weapons, and environment elements. Implement uniform spaced geometry to support texturing/painting and UV mapping pipeline.
Basic knowledge and problem-solving capabilities
Bsc. Animation and VFX