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Sankara pandi M

Sankara pandi M

Unity Developer — Gameplay & Systems

Talent
CoimbatoreMember since September 28, 2026
Unity 6 (URP)Godot 4C#State machinesProgression systemsPlayFabUnity Gaming ServicesCloud SaveEconomyLeaderboardsRemote ConfigAssembly definitionsBlender
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Unity 6 (URP)Godot 4C#State machinesProgression systems

About

Unity developer with three years shipping iGaming and hyper-casual titles in production. I build the systems underneath games — physics, state, progression — and the live backends that keep them running. Comfortable owning a feature from prototype to release, and equally at home in Godot. Mechatronics background, which is where the rigid-body and integration maths behind the physics work comes from.

Experience

Game Developer at DML (2023-09 – Present)

  • Ship iGaming and hyper-casual titles in Unity and Godot, from prototype through to release.
  • Build UI-driven game systems — state machines, reward and progression logic, and the data layers behind them.
  • Own gameplay features end to end, working to production deadlines alongside design and art.

Game Designer at Arcadix (2023-04 – 2023-07)

  • Designed level layouts and player-progression systems with the design team.
  • Implemented gameplay mechanics and environmental storytelling beats.

3D Designer at 3dezine (2022-09 – 2023-03)

  • Produced 3D assets for clients across gaming, advertising and architecture.
  • Ran several projects in parallel against fixed client deadlines.

Education

B.E. in Mechatronics Engineering – Park College of Engineering and Technology (2020 – 2024)

Higher Secondary Certificate – OVC Higher Secondary School (2018 – 2020)

Skills

Unity DeveloperGameplay & Systems

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