
Sankara pandi M
Unity Developer — Gameplay & Systems
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About
Unity developer with three years shipping iGaming and hyper-casual titles in production. I build the systems underneath games — physics, state, progression — and the live backends that keep them running. Comfortable owning a feature from prototype to release, and equally at home in Godot. Mechatronics background, which is where the rigid-body and integration maths behind the physics work comes from.
Experience
Game Developer at DML (2023-09 – Present)
- Ship iGaming and hyper-casual titles in Unity and Godot, from prototype through to release.
- Build UI-driven game systems — state machines, reward and progression logic, and the data layers behind them.
- Own gameplay features end to end, working to production deadlines alongside design and art.
Game Designer at Arcadix (2023-04 – 2023-07)
- Designed level layouts and player-progression systems with the design team.
- Implemented gameplay mechanics and environmental storytelling beats.
3D Designer at 3dezine (2022-09 – 2023-03)
- Produced 3D assets for clients across gaming, advertising and architecture.
- Ran several projects in parallel against fixed client deadlines.
Education
B.E. in Mechatronics Engineering – Park College of Engineering and Technology (2020 – 2024)
Higher Secondary Certificate – OVC Higher Secondary School (2018 – 2020)
