3D Environment and Prop Artist
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Results-driven 3D Environment and Prop Artist with hands-on freelance experience delivering optimized, game-ready assets for commercial game productions. Expert across the complete real-time asset pipeline — from high-poly sculpting and hard-surface modeling to UV unwrapping, PBR texturing, baking, and in-engine integration. Demonstrated ability to collaborate with distributed development teams, interpret art direction, and consistently meet technical and artistic briefs.
Proven track record through a contracted role at Black March Studios on an active commercial game title. Pursuing a Bachelor of Fine Arts in Animation at Amity University (2026) with a portfolio of AAA-caliber automotive and environment art showcasing material storytelling, visual realism, and polygon-efficient optimization.
3D Prop Artist — Freelance Contract - Black March Studios - Remote
(2024-02 - 2024-04)
Project: Mercenary Battle Company: The Reapers (commercial game title)
Bachelor of Fine Arts (BFA) - Animation - Amity University (2022 - 2026)