Christine Bataller
3d Artist
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About
Creative and adaptable 3D Artist/Generalist with almost seven years of experience in animation and film production. Skilled in modeling, animation, rigging, lighting, and compositing using Maya, Photoshop, and After Effects. Adept at both cartoony and mechanical animation styles, with a strong eye for timing, design, and visual storytelling. Experienced in collaborative, fast-paced studio environments, and currently expanding knowledge in ZBrush and Blender to strengthen technical versatility.
Experience
3D Artist/Generalist - Top Draw Animation Inc.
(2018-05 - 2024-08)
- Created and rigged 3D assets for integration with 2D characters and environments.
- Focused on mechanical animation for robots, vehicles, and dynamic camera-driven sequences.
- Utilized non-photorealistic rendering (NPR) techniques to match stylized 2D visuals.
- Worked closely with 2D animation teams to ensure seamless hybrid animation results.
- Assisted in technical troubleshooting and optimization for animation and rendering workflows.
3D Artist/Generalist - Cutting Edge Production Inc.
(2016-07 - 2017-11)
- Produced cartoony character and prop animations for episodic content.
- Modeled and rigged secondary characters and props.
- Handled lighting, rendering, and compositing using After Effects.
- Completed test sculpting projects in ZBrush for studio pipeline exploration.
Education
B.S. - Information Technology (Specialization in Digital Animation) - Forbes College (2016-03)

