
Eugene Mendoza
3D Artist
Talent
Caloocan CityMember since October 3, 2026
Texturing3d ModellingDigital Artist3d Artist
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Texturing3d ModellingDigital Artist3d Artist
About
Reliable and self-motivated 3D Character Artist with hands-on studio internship experience in high-to-low poly workflows, PBR texturing, and production-ready topology. Skilled in interpreting 2D concept art and adapting to Art Director feedback to deliver animation-ready assets for games, film, and cinematics.
Experience
3D Modeler & Character Artist | Intern at ZekeVisuals (2025 – 2025)
- Modeled, sculpted, and retopologized production-ready 3D character and hard-surface assets for cinematic trailers.
- Executed complete PBR texturing pipelines using Blender and Krita, maintaining strict texel density and budget constraints.
- Iterated on character topology and silhouette based on Art Director feedback, ensuring both art direction standards and technical animation requirements were met.
Education
Bachelor of Multimedia Arts – University of the East - Caloocan (2022 – 2026)
Skills
3D Artist



