Freelance 3D Artist at Self-employed (2025-09 – Present)
- Made two 3D assets for a small project after being contacted through ArtStation: a fully modelled aircraft with interiors, and a weapon (rifle)
Senior 3D Artist (Environment, Props and Characters) at Minted Loot Studios (2023-10 – 2025-08)
Second major "model to engine" project, and my first one using the Unreal Engine: Chronoforge ( Currently Discontinued)
- Was responsible for creating and integrating environment and prop elements in Unreal Engine
- Also created 1 playable character and 1 in-game boss, contributing to in-game replay value and variety
- Was also extensively involved in level work and set-dressing massive parts of the game world, Unreal Blueprint Production, shader/material work and LOD detailing fixes
Senior 3D Artist (Environment, Props and Characters) at Playcorp Studios (2021-03 – 2023-07)
First, in-depth "model to engine" game development experience - working on environments and props for Beyond Contact (Plaion, Deep Silver), as well as optimizing and integrating them in Unity engine
- In addition to their work on environments and props, has also made a playable character and its suit variations, along with non-playable characters
- Was also involved in asset integration of the game assets I had a hand in creating inside Unity Engine, testing them to see if they are suited to the lighting specifications of our game
Senior 3D Artist (Environment and Props) at The Studio of Secret 6 (2017-10 – 2021-03)
- Unknown9: Awakening (Reflector Entertainment, Bandai Namco Entertainment): made eight (8) detailed props and two (2) modular environment items for the game, appropriately aged in the texture making process for the game's setting.
- Battlefield 2042 (DICE, EA): Was focused on making two (2) extremely detailed weapons for the game, along with adding levels of detail to the completed models.
- The Last of Us Part II (Naughty Dog, Sony Computer Entertainment): Was responsible for modelling and texturing at least 1 environment and twelve (12) props that are used in the game.
- Blood and Truth (SIE London Studio, Sony Computer Entertainment): Made one set of weapons, two gun attachment props that were used in game, and was responsible for making sure that the levels-of-detail for each one fit VR specifications.
- Shadow of the Tomb Raider (Eidos-Montreal, Square Enix): Made three (3) weapons, two props items, and some vehicles in game, and making sure that the level of detail and damage they have fits the game's setting.
3D Artist (Environment and Vehicles) at Bit Planet Games (2016-06 – 2017-07)
- Ultrawings (Bit Planet Games, LLC): Was involved in the making models of aircraft, props and environments, putting textures on them and integrating them in Unity.
3D Designer at Assistasia Philippines (2015-02 – 2016-06)
- Was involved in making 3D assets for Japanese developers
3D Artist (Environment and Props) at Ladyluck Digital Media (2012-04 – 2014-07)
- The Sims 4 (Maxis, EA): Mainly did modelling and texturing various environments and props that are used in the game.
- Battlefield 4 (EA DICE, Electronic Arts): Did the modelling and textures for several weapons used in the game.
- Uncharted 4 – A Thief's End (Naughty Dog, Sony Computer Entertainment): Made several props that were used, notably a treasure item collectible in-game.
- Medal of Honor: Warfighter (Danger Close Games, Electronic Arts): Was responsible for modelling and texturing weapons used in the game, including cut-scene items.
3D Artist (Environment and Props) at Gameloft Philippines (2010-01 – 2012-03)
- Men in Black 3 (Gameloft): Responsible for 3D environment, vehicle modeling and texturing.
- GT Racing Mobile Academy (Gameloft): Mainly did vehicle modelling and texturing for this iPad game.
- Modern Combat 2: Black Pegasus (Gameloft): Responsible for 3D vehicles, weapons and character texturing.
- NFL 2011 (Gameloft): Responsible for 3D environment textures, and generating 2D loading screens from environments.
3D Artist (Environment and Props) at Ladyluck Digital Media (2008-05 – 2010-01)
- Tigerwoods PGA Tour 10 (EA Tiburon, EA Sports): Modelled the golf course terrain for several courses in Maya.
- Uncharted 2 – Among Thieves (Naughty Dog, Sony Computer Entertainment): Responsible for 3D environment, props modelling along with texturing.