Gameplay Programmer with 6+ years of experience
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Gameplay Programmer with 6+ years of experience developing gameplay systems in Unreal Engine and Unity. Specialized in AI systems, combat mechanics, locomotion, vehicle systems, and multiplayer features. Delivered 55+ freelance and studio projects with strong client satisfaction and consistent 4.9 ratings.
Experienced in C++, C#, and Blueprint with focus on performance, modular architecture, and scalable gameplay systems. Proven track record in leading core mechanics and system architecture, mentoring developers, and delivering over 50 projects that achieve high client satisfaction ratings. Proficient in C++, C#, and Blueprint, focusing on performance and modular design.
Have expertise in creating, managing and optimizing networking systems, multiplayer replication, handling vast player networks, syncing and replicating data on client and server sides.
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