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Ushan Khan

Ushan Khan

Media Science & Interactive Media

Talent
KarachiMember since September 7, 2026
2D/3D Character AnimationCharacter RiggingMotion GraphicsVisual Effects (VFX)Cinematic LightingRendering & Post-ProductionStoryboardingPre-Production PlanningVisual Asset Quality AssuranceUser Experience (UX) DesignInteractive Media MechanicsAutodesk MayaBlenderUnreal EngineUnityAdobe After EffectsAdobe Premiere ProAdobe IllustratorCross-Platform TestingRegression TestingBug TrackingJIRATrelloAsanaNotionAgile/Scrum Methodologies
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2D/3D Character AnimationCharacter RiggingMotion GraphicsVisual Effects (VFX)Cinematic Lighting

About

Dynamic Media Science Professional, Game Designer, and Animation Specialist with over 4 years of experience spanning 2D/3D character animation, motion graphics, visual asset QA, and real-time interactive media. Proficient in industry-standard software including Autodesk Maya, Blender, Unreal Engine, Unity, and the Adobe Creative Cloud suite. Skilled in storyboarding, cinematic lighting, spatial post-production, and cross-functional Agile collaboration to elevate visual storytelling and digital user engagement.

Experience

Animation and Game Designer at AppsNation (2025-06 – 2025-11)

  • Conceptualized and produced high-quality motion graphics, visual assets, and 2D/3D character animations for PC and mobile game titles.
  • Collaborated with cross-functional creative and development teams to ensure media assets met stylistic, visual, and technical performance standards.
  • Translated narrative requirements into engaging visual sequences that elevated core gameplay mechanics and user immersion.

3D Animator & Creative Specialist at Freelance (2020-12 – 2025-08)

  • Delivered customized 3D animations, character rigging setups, and motion graphic assets for digital media platforms, indie studios, and brand campaigns.
  • Executed complete visual post-production pipelines using Autodesk Maya, Unreal Engine, and Adobe After Effects for film, gaming, and digital advertisement projects.
  • Developed stylized and photorealistic 3D assets optimized for rendering efficiency and audience engagement.

SQA Manual Engineer / Visual QA at IrenicTech (2024-01 – 2025-05)

  • Executed rigorous visual asset and interactive mechanics testing for Golden Tide by Psychedelic Game Studio.
  • Identified, logged, and tracked over 100 visual, UI/UX, and functional bugs across PC, console, and mobile platforms utilizing JIRA, Trello, and Asana.
  • Partnered with developers and designers to refine balance, aesthetic consistency, and cross-platform compatibility.

QA Engineer at Big Wolf Games (2021-12 – 2023-12)

  • Executed cross-platform quality assurance protocols for multi-platform game releases to maintain visual integrity and system stability.
  • Troubleshot technical graphics and performance issues in coordination with engineering and design teams.

User Experience Designer at UHF Solutions Pvt Ltd (2019-07 – 2019-12)

  • Designed intuitive user interfaces and user flows for digital media products, conducting usability testing to optimize digital experience design.

Education

Bachelor of Science in Media Studies (Animation & Interactive Technology) – Iqra University (2021-09 – 2026-02)

Specialization in Game Design: Art and Concepts – California Institute of the Arts (2025-07 – 2025-12)

Specialization in Graphic Design – California Institute of the Arts (2025-07 – 2025-12)

Skills

Media Science & Interactive Media

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