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Maksim Shymanets

Maksim Shymanets

Level Designer / Technical Designer

Talent
KrakówCzłonek od 6 lipca 2026
Blueprint ScriptingLevel DesignVR Interaction SetupGameplay ProgrammingCombat DesignTechnical DesignVR Development
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Blueprint ScriptingLevel DesignVR Interaction SetupGameplay ProgrammingCombat Design

O mnie

Game Designer and Level Designer with over 4 years of experience in professional game development. Skilled in level design, gameplay execution, environment development, lighting techniques, VR creation, and quick prototyping.

Doświadczenie

Level and Technical Designer at Spectral Games SA (2022-09 – Present)

  • Designed and implemented gameplay spaces and level content.
  • Created and iterated on level layouts supporting gameplay, exploration and player progression.
  • Built and maintained environment art and world composition elements.
  • Configured prefabs, gameplay assets and interactive objects.
  • Set up and optimized lighting scenarios, including baked lighting workflows.
  • Created and implemented VR interaction setups and hand poses.
  • Collaborated with programmers, artists and animators on feature implementation and content production.
  • Participated in testing, balancing and iteration of gameplay content.

Full Stack Unity Developer at FREELANCE (2021-07 – 2022-09)

  • Delivered commercial game development projects for external clients.
  • Designed and implemented gameplay systems and user interfaces.
  • Developed game functionality using Unity C# and Unreal Engine Blueprints.
  • Created visual assets, sound design and UX flows.
  • Communicated directly with clients and translated requirements into playable products.

Umiejętności

Level Designer / Technical Designer

Opinie