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Game Designer

Yetenek
AnkaraÜyelik tarihi 5 Mayıs 2026
UnityAdobe Premiere ProAdobe Photoshop
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UnityAdobe Premiere ProAdobe Photoshop

Hakkında

Dynamic Game Producer & Designer with over six years of extensive experience in mobile and PC game development, driving impactful projects from conception to successful execution. Expertise encompasses creative direction, team leadership, and strategic planning, ensuring alignment with market trends and player expectations. Proven ability to manage complex production pipelines and deliver engaging gaming experiences, leveraging skills in Unity, Adobe Premiere Pro, and Adobe Photoshop.

Strong track record of collaboration with renowned publishers, contributing to titles that resonate with millions of players worldwide. Passionate about fostering innovation and excellence in game design and production.

Deneyim

Project Manager & Game Designer at Chef Game Studio (2024-10 – Present)

  • Generated and developed new game ideas aligned with company goals and market trends.
  • Acted as Scrum Master, overseeing project management and production pipelines.
  • Planned and executed business and game strategies for future company growth.
  • Managed a multidisciplinary team of game artists and developers, ensuring smooth collaboration.
  • Led the game design and production of a new VR project, from concept to prototype stage.

Game Designer at Core Studios (2023-12 – 2024-11)

  • Developed a hit game in collaboration with Supercent, contributing to its commercial success.
  • Managed live-ops processes and product management for a game with over 75 million downloads.
  • Created comprehensive Game Design Documents (GDDs) for new titles and publisher collaborations.
  • Designed and prototyped new game features and gameplay mechanics.
  • Produced creative marketing videos and promotional assets for upcoming projects.
  • Led the ideation and prototyping of all new game concepts within the production pipeline

Guest Lecturer at Ankara Bilim Üniversitesi (2023-09 – 2024-03)

  • Taught Game Design 101, an elective course focused on fundamental principles of game design.
  • Contributed to the university's strategic vision regarding games and software development.
  • Delivered practical, hands-on lessons in level design and advanced game design applications.

Instructor at Laba Turkey (2023-09 – 2023-12)

  • Delivered a comprehensive 12-week Game Production & Game Design program, published online free of charge.
  • Designed and structured course content covering core areas of game design, production workflows, and industry practices.
  • Provided practical insights and examples from real-world development and publishing processes.

Producer & Product Manager at Otto Games (2023-02 – 2023-12)

  • Led the hyper-casual production process in collaboration with Rollic on the mobile side of the company.
  • Played an active role in the company's strategic transition from mobile to PC game development.
  • Contributed to the development of two PC game projects, overseeing all stages of production.
  • Managed planning, production, narrative design, game design, level design, marketing, and budget control processes for each project.

Co-Founder/Producer at Digital Mythical (2022-01 – 2023-04)

  • Managed company investment processes, successfully completing the pre-seed investment round.
  • Negotiated and maintained partnerships with various game publishers.
  • Oversaw the full game design pipeline, including concept creation, documentation, and iteration management.
  • Prepared detailed design documentation for hybrid-casual and hyper-casual games.
  • Led the design, iteration, and level design processes for the PC title Rogue Ottoman.
  • Managed social media strategies and demo production for Rogue Ottoman.
  • Coordinated design and production teams to ensure timely delivery and quality outcomes.

Product Manager at Udo Games (2021-05 – 2022-12)

  • Generated new and innovative game ideas.
  • Prepared comprehensive Game Design Documentation.
  • Designed and implemented hyper-casual game mechanics in collaboration with the development team.
  • Managed game updates and integrated in-game advertisements.
  • Optimized and structured all game production processes.
  • Led creative direction for in-house casual and hybrid-casual projects.
  • Conducted App Store Optimization (ASO) to improve game visibility.
  • Created UI designs, game icons, and visual assets when required.
  • Produced store visuals, promotional videos, and marketing creatives.
  • Performed QA testing to ensure gameplay quality and stability.
  • Evaluated games according to UX principles and provided detailed feedback.
  • Oversaw live-ops processes and post-launch content management.
  • Participated in recruitment and onboarding for design and creative teams.
  • Conducted market and trend analyses to guide project direction.
  • Designed and refined game levels based on player feedback and metrics.
  • Facilitated coordination and communication between developers and artists.
  • Tracked and analyzed daily game data and performance metrics.

Marketing Specialist at PublishMe (2020-02 – 2021-02)

  • Developed marketing strategies and communication plans for projects in Turkey and MENA region.
  • Identified content strategies and trends to boost traffic and audience engagement across platforms.
  • Generated creative concepts and planned gaming-related marketing initiatives with influencers and brands.
  • Managed esports operations and marketing strategies for Supercell, Activision, Garena, Epic Games, and Ubisoft.
  • Executed successful events, esports tournaments, influencer activations, and social media campaigns.

Eğitim

Bachelor's degree in Business Administration – Gazi University (2013-09 – 2019-09)

Beceriler

Game Designer

Değerlendirmeler

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