
Mustafa Arda Ertek
Game Developer
Yetenek
DenizliÜyelik tarihi 19 Ağustos 2026
C#UnityUnreal Engine 5BlueprintMultiplayer synchronizationOyun TasarımıYazılım Geliştirici
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C#UnityUnreal Engine 5BlueprintMultiplayer synchronization
Hakkında
Computer Engineering senior with 3+ years of professional game development experience. Shipped a live multiplayer mobile racing game and two App Store titles at Rooster Games, working on vehicle physics, multiplayer synchronization, and mobile performance optimization. Currently expanding into Unreal Engine 5 through a horror FPS thesis project.
Deneyim
Game Developer at Rooster Games (2022-06 – 2025-01)
- Offroad League Online — contributed to a live multiplayer mobile racing game across iOS and Android.
- Trailer physics system: co-developed the trailer mechanics with a senior engineer using Unity's joint system, including multiplayer state synchronization and collision handling — one of the more technically demanding systems in the game.
- Performance optimization: participated in studio-wide profiling and optimization passes
- Shipped solo titles: Built and released three hyper-casual mobile games in the early phase of my role; "Miner!" and "Paint Match!" are live on the App Store.
- Implemented gameplay mechanics, racing logic, and C# systems in Unity; collaborated with the product team on UI and in-game UX.
Game Developer (Remote) at Atomica (2025-03 – 2025-07)
- Reusable framework & mini-game catalog: joined as the experienced developer on a Unity-based educational app for children, introduced a reusable framework replacing the previous ad-hoc structure, and built ~8 3D minigames with scoring, leveling, and feedback mechanics.
- Larger-scope titles: delivered two more substantial games featuring inventory, save/load, combat, environmental traps, in-game market, and crafting systems.
Eğitim
B.Sc. in Computer Engineering – Pamukkale University (2021-09 – 2026-07)
Beceriler
Game Developer




