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Alexander Zaets

Alexander Zaets

3D Artist

Таланти
KharkivУчасник з 29 квітня 2026 р.
3dbakingtexturing3ds MaxMayBlenderPhotoshopSubctance
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3dbakingtexturing3ds MaxMay

Про

I started woking at 3d modeling area since 2012. I specialize in hard-surface modeling, especially in modeling of venichles, cars, wagons, ships, space craft, planes, weapons, locomotives, submarines. Also I have a lot expirience in creation graphics for casual games.

I have experience of cooperation with different studios from different country. Also I worked at Wargaming team few years. I use 3ds Max (main programm), Maya (UV map, rendering), Blender, Substance designer, Substance painter, Photoshop, UVLayout, Image modeller.

Досвід

CG Artist

Perfect Play · Full day

Feb. 2022 г. - March 2026 г. · 4 y. 2 m.

Ukraine Remote work

Creating graphics for match-3 games, environmental props to fill locations (weapons, houses, vegetation, etc.).

The graphics creation process included: concept modelling, texturing, rendering, and cutting elements for further animation. Working with AI to create concepts. Creating graphics for match-3 games, environmental props to fill locations (weapons, houses, vegetation, etc.).

The graphics creation process included: concept modelling, texturing, rendering, and cutting elements for further animation. Working with AI to create concepts.

CG Artist

Freelance ·Full day

Ukraine Remote work

2012 - 2026 г. · 14 y 3 m.

Creation of high-polygon 3D models of various types of equipment (cars, rail transport, ships, spacecraft) based on drawings and using photogrammetry software; creation of textures and unfoldings.Creation of high-polygon 3D models of various types of equipment (cars, rail transport, ships, spacecraft) based on drawings and using photogrammetry software; creation of textures and unfoldings.

Middle 3D artist

Bear games · Full day

Dec. 2020 г. - Feb. 2022 г. · 1 y. 3 m.

Ukraine, Hybrid work

Creating graphics for match-3 games, environmental props to fill locations (weapons, houses, vegetation, etc.). The graphics creation process included: concept modelling, texturing, rendering, and cutting elements for further animation. Creating graphics for match-3 games, environmental props to fill locations (weapons, houses, vegetation, etc.). The graphics creation process included: concept modelling, texturing, rendering, and cutting elements for further animation.

CG Artist

Persha Studia (Wargaming.net) Full day

June 2013 г. - Jan. 2017 г. · 3 y. 8 m.

Ukraine, Office work

Creation of low poly aircraft models, LODs; UV mapping.

Освіта

https://www.artstation.com/alex_zayets

Навички

3D Artist

Відгуки