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Polina Osman

3D Artist

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KharkivУчасник з 27 квітня 2026 р.
High & Low-poly ModelingSculptingTexturingPBR TexturingHand-paint texturingRetopologyUV mappingBaking mapsRiggingAnimationAutodesk MayaZbrushSubstance 3D PainterSubstance DesignerMarmoset ToolbagUnityAdobe Photoshop3DCoatRizomUV
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High & Low-poly ModelingSculptingTexturingPBR TexturingHand-paint texturing

Про

I am a 3D artist with a strong technical background, a passion for creating 3D assets, and a strong desire to learn and improve in this field.

I primarily use ZBrush (sculpting), Maya (modeling,retopology and UV-mapping), Marmoset (baking), Substance 3D Painter (PBR and hand-painted texturing), Unity (asset integration) and Photoshop. I have a solid understanding of game-ready workflows, including retopology, UV mapping and optimization.

Досвід

I don’t have commercial experience yet, but I’ve been consistently studying and creating projects that follow industry-standart workflows. Currently, I focus on creating stylized and realistic props and characters.

I’m interested in an opportunity where I can contribute and grow.

Освіта

Kharkiv national university of civil engineering and architecture

(Reconstruction and restoration of architectural objects)

Sep 2017 – Jun 2021 (Bachelor’s Degree)

Навички

3D Artist

Відгуки