3D Prop Artist | low Poly
Надішліть пропозицію роботи безпосередньо цьому кандидату
I’m a low-poly 3D prop artist who combines a technical approach with creativity to deliver clean, game-ready, and real-time optimized models. I pay close attention to shape, silhouette, and detail so props stay readable and appealing even in a minimal style. My main workflow includes Blender for modeling and prop assembly, and Substance 3D Painter for texturing and materials.
I can prepare assets to match your requirements (scale, optimization, UVs, and a basic texture set). Send me what you need, and I’ll suggest the best way to bring it to life.
Pipeline: Blender (high/lowpoly modeling, UVs), highpoly $\to$ lowpoly baking; Substance Painter + Photoshop (PBR texturing and final touch-ups).
Tech Stack: Blender, Substance 3D Painter, Photoshop; PBR Metal/Rough workflow; 4K textures.
Highpoly + lowpoly workflow with texture baking to transfer details onto the lowpoly mesh.
PBR texture maps: Base Color/Albedo, Roughness, Metallic, Normal, AO (Ambient Occlusion).
Normal map adds fine surface detail in lighting without increasing geometry.
Pipeline: Blender (high/lowpoly modeling, UVs), highpoly $\to$ lowpoly baking; Substance 3D Painter + Photoshop (PBR texturing and final polish).
Tech Stack: Blender, Substance 3D Painter, Photoshop; PBR Metal/Rough workflow; 4K textures.
Highpoly + lowpoly workflow with baking to transfer high-resolution detail to an optimized lowpoly mesh.
PBR texture set: Base Color/Albedo, Roughness, Metallic, Normal, AO (Ambient Occlusion).
Metal/Rough workflow uses Base Color + Metallic + Roughness as core channels, with Normal and AO commonly used in the shader as well.
Vasyl Stefanyk Precarpathian National University (2024 - present)
Task / MilestoneDurationHighpoly ModelingAugust 12 – August 19Lowpoly ModelingAugust 26 – September 2UV UnwrappingSeptember 9 – September 16Substance 3D PainterSeptember 23 – September 30SculptingOctober 2 – October 9RetopologyOctober 9 – October 16