Veteran game designer with a focus on game writing and designing narratives, events, and quests.
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Veteran game designer with a focus on game writing and designing narratives, events, and quests.
Experience designing and writing for two of the highest-profile IPs in the world and meeting their standards through their strict approval processes.
Experience in multiple game development roles: game design, game writing, event implementation, systems design, UX design, project management, product development, product strategy, and quality assurance. Art school training and professional experience using graphics software for design and illustration, especially Adobe Creative Cloud applications.
Narrative Designer & Game Writer: Star Wars: The Old Republic MMORPG at Broadsword Online Games (2024-01 – Present)
Worked to the high standards of Lucasfilm Limited to help produce live service updates focused on epic space fantasy storytelling.
Event Designer & Game Writer: The Simpsons: Tapped Out Mobile Game at Red Crow – Electronic Arts and Broadsword Online Games (2019-01 – 2024-12)
Worked to the high standards of Gracie Films to help produce live service updates focused on absurdist humor.
Quality Analyst II: The Simpsons: Tapped Out Mobile Game at Red Crow – Electronic Arts (2018-01 – 2019-12)
Product Development Manager at Booxie, LLC (2015-01 – 2017-12)
Booxie was a social media app for iOS that enabled the creation and printing of memory books.
Lead Game Designer/Development Manager: People Power at York-Zimmerman, Inc. (2008-01 – 2015-12)
Lead Game Designer and Development Coordinator at Critical Mass Interactive, Inc. (2007-01 – 2008-12)
Director of Business Development at Steve Jackson Games (2004-01 – 2006-12)
QA Tester at NCsoft Corp. (2003-01 – 2004-12)
Graphic Designer/Project Coordinator at Peak Business Media (2001-01 – 2002-12)
B.A. in Honors Program in English and Anthropology – Texas State University (1993-01 – 1993-12)
Illustration and Design – Rocky Mountain College of Art and Design (2000-01 – 2001-12)