Cole Scott
3D Artist, Tech Artist, Material, Artist
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About
I am a recently graduated student who studied Electronic art and engineering at the University of Utah's Division of Games.
My education has primarily focused on 3D and Tech art, specifically in Procedural content generation in Houdini, Procedural material creation in substance design, and VFX in Unreal Engine. I also strongly grasp traditional 3D art pipelines such as Maya, Zbrush, and Substance Painter.
Experience
Environment Artist and Tech Artist 2023 - 2024
Barnacles Beers and Brawls - Infamous Grog | Salt Lake City, Utah
- Created a variety of procedural textures and tools using Adobe Substance Designer for Use in Unreal Engine 5.
- Designed Material Blueprints inside Unreal Engine 5 for use with the environment, enabling vertex painting, LODs, Scrolling, and rapid prototyping.
- Developed and Collaborated to make art Pipelines for a 20+ team to ensure clean workflows and project synergy.
- Created High-Quality 3D Models and Textures using Maya, Houdini, Zbrush, Substance Painter, and Substance Designer to ensure an engaging and visually pleasing environment.
- Developed tools for Procedural Content Pipelines through Houdini and Unreal Engine 5.
Wunder Entertainment | Utah
- Created tileable building assets using Maya, Substance Sampler, and Substance Designer that must meet strict size and usability guidelines to function correctly within the game's building parameters and restraints.
- Designed detailed and realistic 3D models and textures for real-time use.
- Developed LODS and optimization methods for various assets and textures to ensure maximized performance with maximal visual quality at all levels of LODs.
Education
EDUCATION
John and Marcia Price College of Engineering, the University of Utah May 2024
Bachelor of Science, Games
Centralia Collage 2020
Associate of Arts, Computer Science
New Market Skills Center 2020