3D Artist, Tech Artist, Material, Artist
Request a quote with no obligation
I am a recently graduated student who studied Electronic art and engineering at the University of Utah's Division of Games.
My education has primarily focused on 3D and Tech art, specifically in Procedural content generation in Houdini, Procedural material creation in substance design, and VFX in Unreal Engine. I also strongly grasp traditional 3D art pipelines such as Maya, Zbrush, and Substance Painter.
Environment Artist and Tech Artist 2023 - 2024
Barnacles Beers and Brawls - Infamous Grog | Salt Lake City, Utah
John and Marcia Price College of Engineering, the University of Utah May 2024
Bachelor of Science, Games
Associate of Arts, Computer Science
New Market Skills Center 2020