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Danielle Reynolds

Danielle Reynolds

Look Development Artist

Talent
Lithonia, DeKalbMember since March 7, 2025
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About

Creative and detail-oriented Look Development Artist proficient in industry-standard software and passionate about creating visually stunning and realistic animations. Expertise in sculpting and modeling high-quality assets and in creating realistic textures, materials, and lighting. I am looking for a position where I can leverage my skills and contribute to innovative projects.

Experience

SKILLS

  • Modeling and Sculpting
  • Zbrush
  • Textures and Materials
  • Maya
  • Lighting
  • Adobe Substance 3D Painter
  • Topology
  • Adobe Substance 3D Designer
  • Troubleshooting and Rendering
  • Nuke
  • Collaboration
  • SynthEyes

Radish Hut – Full Sail University May 2023 - June 2023

  • Developed and refined hard surface polygonal models, ensuring precision and detail.
  • Applied UV mapping techniques and maintained a clean and organized scene.
  • Used the basics of nCloth and dynamic simulations to create realistic motion.
  • Utilized non-linear deformers and lattices for effective model manipulation and animation.

Shading and Lighting – Full Sail University September 2023 - October 2023

  • Mastered basic, still life, portrait, and environment lighting techniques, and rendered images using Arnold.
  • Applied advanced texturing and material creation using Adobe Substance 3D Sampler and Painter.
  • Enhanced rendered images with Adobe Photoshop and After Effects.

Visual Development – Full Sail University March 2024 - April 2024

  • Utilized Arnold for rendering, mastering light attributes across various types to produce high-quality, denoised images.
  • Applied advanced UV mapping techniques on complex assets, including traditional 0-1 and UDIM methods, and created photorealistic textures using Substance 3d Painter and Designer.
  • Sourced PBR materials and generated custom Smart Materials, Smart Masks, and unique materials.
  • Enhanced renders with custom brushes and outputs for various DCCs, and understood Arnold materials, Hypershade, and AiStandardSurface for seamless integration.

Zbrush Sculpting – Full Sail University May 2024 - June 2024

  • Refreshed skills in Zbrush and Maya, including custom UI and hotkeys, measuring and proportions, and UV mapping.
  • Practiced sculpting, UVing, and creating new geometry using ZSpheres, Topology Brush, and ZModeler Brush in ZBrush.
  • Utilized and created custom brushes, alphas, vector displacement, and Nano-Mesh, and explored Zbrush plugins.
  • Rendered in Zbrush and Arnold, created X-Gen hair in Maya, and composited renders in Photoshop.

Education

Bachelor of Science in Computer Animation (B.S.) March 2025

Full Sail University, Winter Park FL

Concentration in Look Development

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