SKILLS
- Modeling and Sculpting
- Zbrush
- Textures and Materials
- Maya
- Lighting
- Adobe Substance 3D Painter
- Topology
- Adobe Substance 3D Designer
- Troubleshooting and Rendering
- Nuke
- Collaboration
- SynthEyes
Radish Hut – Full Sail University May 2023 - June 2023
- Developed and refined hard surface polygonal models, ensuring precision and detail.
- Applied UV mapping techniques and maintained a clean and organized scene.
- Used the basics of nCloth and dynamic simulations to create realistic motion.
- Utilized non-linear deformers and lattices for effective model manipulation and animation.
Shading and Lighting – Full Sail University September 2023 - October 2023
- Mastered basic, still life, portrait, and environment lighting techniques, and rendered images using Arnold.
- Applied advanced texturing and material creation using Adobe Substance 3D Sampler and Painter.
- Enhanced rendered images with Adobe Photoshop and After Effects.
Visual Development – Full Sail University March 2024 - April 2024
- Utilized Arnold for rendering, mastering light attributes across various types to produce high-quality, denoised images.
- Applied advanced UV mapping techniques on complex assets, including traditional 0-1 and UDIM methods, and created photorealistic textures using Substance 3d Painter and Designer.
- Sourced PBR materials and generated custom Smart Materials, Smart Masks, and unique materials.
- Enhanced renders with custom brushes and outputs for various DCCs, and understood Arnold materials, Hypershade, and AiStandardSurface for seamless integration.
Zbrush Sculpting – Full Sail University May 2024 - June 2024
- Refreshed skills in Zbrush and Maya, including custom UI and hotkeys, measuring and proportions, and UV mapping.
- Practiced sculpting, UVing, and creating new geometry using ZSpheres, Topology Brush, and ZModeler Brush in ZBrush.
- Utilized and created custom brushes, alphas, vector displacement, and Nano-Mesh, and explored Zbrush plugins.
- Rendered in Zbrush and Arnold, created X-Gen hair in Maya, and composited renders in Photoshop.