3D Artist and Project Lead
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3D artist with 8 years experience working for a variety of clients. I design and create 3D assets for real-time and per-render software as well as produce animated films and short video artworks. I have extensive experience working directly with artists and clients to achieve their vision from pre-production planning to delivery.
During productions I use a variety of software at a high level of skill including Maya, Unity, Blender, Zbrush, and Substance Painter to achieve results for clients. I have experience in both realism and stylized asset creation and have worked on projects with both real-time and pre-rendered applications.
I have experience with video editing, VFX, and motion graphics. Often I edit the projects I that I have filmed in game engines as well as apply finishing color grade for delivery. I have used After Effects on numerous projects to animate, mask, create VFX, and composite video.
I am a visual artist in my own right, producing work in painting, photographs, and video using both traditional mediums and digital software to create my artwork. Traditional skills include still life and figure drawing, and painting.