3D Environment/Prop Artist
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I’m a 3D Artist based in New Jersey, USA with a strong focus on props, environments, and real-time asset creation. I have experience taking assets through the full 3D pipeline, from initial modeling and clean topology to UV layout, texturing in Substance, and final scene setup for presentation or engine use. I am open to working on-site or hybrid near North Bergen/New York City, as well as remotely.
3D Artist | Look Development
Specializing in hard-surface props, gadgets, and environments, with experience creating game-ready assets for real-time engines. Skilled in 3D modeling and sculpting (Maya, ZBrush, Plasticity), texturing and look development (Substance Painter, Photoshop), and rendering in Arnold and Unreal Engine 5. Experienced in full game asset pipelines, including low- and high-poly workflows, UVs, lighting, and scene setup.
I graduated from Full Sail University, with a Bachelor of Science in Computer Animation. During my time there, I focused my studies on a concentration in Environment and Hard-surface Modeling.