Live Art Producer at ArenaNet, Bellevue, WA
Aug 2022 — Present
Responsible for scheduling, tracking, and organization of 8 teams of various art disciplines at different stages in the live development pipeline.
- Successfully managed a full art pipeline for a live AAA game, while coordinating with design, outsourcing, and commerce departments.
- Enhanced processes and instituted safeguards to circumvent existing pitfalls.
Lead Scrum Master at Booz Allen Hamilton, San Antonio, TX
Oct 2021 — Aug 2022
Promoted to lead producer, managing the capacity for a 50+ person studio, deconflicting personnel schedules, recommending when to phase projects into production, and advising on hiring needs.
- Led globally distributed, multidisciplinary teams.
- Develop scrum and agile learning sessions for teamwide knowledge sharing.
- Coordinate with sister studios on ongoing efforts, staffing needs, and critical issues.
- Extensively track tasking, scheduling, and budget for multiple concurrent projects.
- Identify potential project and studio issues, assess impact, and determine potential courses of action to remove impediments.
- Lead discussions around capacity, resource availability and deconfliction, pipeline development, and the timing on phasing projects in alongside discipline leads.
- Custom built tools to manage cross-team, cross-project coordination at a studio level.
Scrum Master at Booz Allen Hamilton, San Antonio, TX
December 2017 — Oct 2021
Responsible for the development pipeline for multiple concurrent projects, including scope, budget, and timeline management.
- Fostered team empowerment, mitigated obstacles, and advocated servant leadership.
- Carried out full scrum master duty including all scrum ceremonies, creating project roadmaps, and determining milestones.
- Delivered dozens of projects covering a wide range of platforms, including mobile, PC, VR, AR, and MR applications.
- Effectively coordinated simultaneous projects across various interdisciplinary teams.
Producer at Various Studios, Orlando, FL
December 2014 — Dec 2017
Worked on a project-by-project basis as a producer for various studios on projects.