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Francisco Carrera

Francisco Carrera

Live Art Producer / Scrum Master

Talent
San Antonio, BexarMember since July 7, 2022
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About

Proven Producer and Scrum Master with strong project management acumen. Excels in fostering collaborations, steering successful product lifecycles, and enhancing operational processes. Adaptable to deadline-driven environments and stringent budget constraints. Exceptional collaborative, interpersonal skills. Experience developing client relationships.

Experience

Live Art Producer at ArenaNet, Bellevue, WA

Aug 2022 — Present

Responsible for scheduling, tracking, and organization of 8 teams of various art disciplines at different stages in the live development pipeline. 

  • Successfully managed a full art pipeline for a live AAA game, while coordinating with design, outsourcing, and commerce departments. 
  • Enhanced processes and instituted safeguards to circumvent existing pitfalls. 

Lead Scrum Master at Booz Allen Hamilton, San Antonio, TX

Oct 2021 — Aug 2022

Promoted to lead producer, managing the capacity for a 50+ person studio, deconflicting personnel schedules, recommending when to phase projects into production, and advising on hiring needs.

  • Led globally distributed, multidisciplinary teams.
  • Develop scrum and agile learning sessions for teamwide knowledge sharing. 
  • Coordinate with sister studios on ongoing efforts, staffing needs, and critical issues. 
  • Extensively track tasking, scheduling, and budget for multiple concurrent projects.
  • Identify potential project and studio issues, assess impact, and determine potential courses of action to remove impediments.
  • Lead discussions around capacity, resource availability and deconfliction, pipeline development, and the timing on phasing projects in alongside discipline leads. 
  • Custom built tools to manage cross-team, cross-project coordination at a studio level.

Scrum Master at Booz Allen Hamilton, San Antonio, TX

December 2017 — Oct 2021

Responsible for the development pipeline for multiple concurrent projects, including scope, budget, and timeline management.

  • Fostered team empowerment, mitigated obstacles, and advocated servant leadership.
  • Carried out full scrum master duty including all scrum ceremonies, creating project roadmaps, and determining milestones.
  • Delivered dozens of projects covering a wide range of platforms, including mobile, PC, VR, AR, and MR applications.
  • Effectively coordinated simultaneous projects across various interdisciplinary teams. 

Producer at Various Studios, Orlando, FL

December 2014 — Dec 2017

Worked on a project-by-project basis as a producer for various studios on projects.

Education

Master’s Degree Game Design- Full Sail University

Bachelor’s Degree - Entrepreneurship - Carnegie Mellon University

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