DIGITAL SCULPTOR
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I’m James Rodriguez, a Digital Sculptor and CAD Modeler specializing in character design, mold development, and rapid prototyping. My work bridges the worlds of entertainment and medical simulation—combining artistic detail with practical engineering. I create production-ready assets for 3D printing, molding, and manufacturing.
I’m a Digital Sculptor and CAD Modeler with experience spanning character design, mold engineering, and rapid prototyping. At TacMed Solutions, I develop next-generation trauma-training manikins—combining digital sculpting, mechanical integration, and advanced 3D printing. Before that, I worked on animatronic and scenic projects for Disney and Universal theme parks at LF Studios, and created puppets and props for the Stan Original series Gnomes with Wicked of Oz Studios.
My work bridges art and engineering, turning complex digital concepts into production-ready, manufacturable assets for both entertainment and medical simulation.
Academy of Art University — San Francisco, CA
BFA, Animation & Visual Effects (6 years)
Focused on character modeling, digital sculpting, and production workflows for film and 3D fabrication.