Software Engineer
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Detail-oriented Software Engineer with progressive experience in product development workflow. Analytical problem-solver with a wide breadth of experience, and a history of porting code.
Experience ranges the full stack from front-end UI to back-end logic, in a variety of programming and scripting languages. Employs OOP practices to ensure code is decoupled and extendable, building the company’s codebase and saving time. Results-driven and always pushing for improvement. Loves deciphering old code, handling legacy tools, and engaging ancient systems. Strong communicator, and collaborative team player, who is committed to building code that is clean, readable and reusable.
Disbelief - Game Development Studio February 2022 – October 2023
Programmer I: Sustaining Product Line and New Product Development
Gameplay Programmer: Sustaining Product Line and New Product Development
Junior Associate Software Engineer: Sustaining Existing Product Line
Mortal Kombat 11, 2D Fighting Game (UE3, C++, C#, TAP, Koretech, Base64, Qt, QML)
Software Engineer Intern: New Product Development
Days of Doom: Heroes United (UE4, C++, Blueprint, Playfab, Mobile)
Bachelors of Science in Computer Science in 2020 with a GPA of 3.67