Jonathan Chouinard
Audio Professional & 3D Modeler with Project Management expertise
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About
Dedicated and versatile professional fluent in French and English with a diverse skill set, offering a unique blend of expertise in 3D modeling, sound engineering, and sound design. I bring a strong project-management foundation through hands-on leadership in technical production, workflow design, and cross-team coordination. With nine years of experience as an Audio Professional and six years as a 3D Modeler, I combine creative excellence with operational discipline, building task-tracking systems, managing freelancers, aligning with clients and Technical Directors, and ensuring deliverables meet both artistic and technical standards.
Experience
Warehouse Technician/Team Lead at Total Events (2025-01 – Present)
- Led day-to-day workload planning for a mixed team of warehouse staff and freelancers, ensuring clear task ownership and on-time execution across multiple concurrent projects.
- Oversaw end-to-end packing, logistics, and return workflows for event materials, coordinating timelines, quality checks, and cross-department dependencies.
- Built structured task-list systems and operational dashboards to improve visibility, accountability, and throughput across warehouse operations.
- Directed the full inventory serialization initiative, establishing traceability standards, documentation practices, and long-term maintainability.
- Acted as the communication bridge between warehouse operations, direct management, and senior leadership, providing regular updates, risk assessments, and process recommendations.
- Facilitated weekly and ad-hoc meetings with senior management to align priorities, report progress, and surface operational bottlenecks.
- Coordinated resource allocation, scheduling, and task sequencing to ensure smooth execution during high-volume periods and event cycles.
Lead 3D Environment Artist at Unspoken Realms (2020-01 – 2025-01)
Unutterable Project
- Oversaw the production of high-quality 3D environments, including models, textures, shaders, and materials, based on client requirements and direction from the creative lead.
- Built and implemented the team's full Notion workspace, including structured task-tracking systems, ownership workflows, and production dashboards to improve clarity and accountability.
- Collaborate with creative teams in other departments to optimize assets for real-time, in-game implementation and renders.
- Stayed current with industry trends, tools, and workflows to continuously improve production quality and team capabilities.
- Identified and resolved technical and artistic challenges throughout the environment-creation pipeline, improving efficiency and quality.
- Facilitated regular alignment meetings between the Product Owner and the art team, ensuring shared priorities, smooth communication, and rapid issue resolution.
Sound Designer/Sound Technician/Music Composer at Freelance (2017-01 – Present)
- Took on Tech Lead responsibilities, directing freelancers, coordinating with clients and Technical Directors, and guaranteeing that all assets and event deliverables met professional and technical standards.
- Execute audio editing in DAWs and using Wwise and F-Mod for integration in games.
- Maintained consistent communication loops across teams and stakeholders to ensure smooth execution during high-pressure event cycles.
- Perform micing, recording and mixing of live audio performances for delivery on various platforms.
- Setup, configuration and maintenance of audio equipment including microphones, speakers, consoles and cables.
- Managed the full lifecycle of personal music projects, including planning, production, and release of EPs and albums.
Education
Certificate in Project Management – Google (2026-01 – 2026-01)
Certificate in Foundations of 3D Modeling – CG Spectrum College of Digital Arts and Animation (2023-01 – 2023-01)
Attestation of College Studies in Studio Recording and Sound Design – Musitechnic (2018-01 – 2018-01)
