3D Character Artst
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Experienced 3D Character Artist with a particular interest in video games. Latvian, based in the UK seeking opportunities. Brings a combination of creativity and technical ability. Well versed in many areas of the pipeline, including proficiency in games engines and various 3D Software. Contributed to the development of Train Sim World 4, Train Sim World 3 and Bass Master Fishing 2022.
At Dovetail Games, I worked in a close-knit team to create Train Simulator and Bassmaster 2022 character assets. Closely involved in the game design process, communicating regularly with Seniors, Art Directors, Animators and Game Developers to ensure asset creation is smooth and the models fit naturally into the environment. Receive as well as provide consistent feedback and improve my work accordingly in a timely manner. My most notable contributions include NPC mesh updates and improvements along with new outfit creation.
Years worked: 2 years, 7 months.
At Polyfruit Studios I was a 3D Character and Prop artist contracted at PolyFruit Studios. Work focused on the creation of asset packs for the Unity/Unreal Store, alongside making game ready PBR Textured assets and characters with a strict, cohesive, and Stylized art style provided by our concept artists. Contributed to asset creation for their mobile games whilst working closely with colleagues and mentoring junior team members to ensure a cohesive style. Years worked: 6 months (contract)
Game Art (BA)Hons, Upper Second-Class Honours, De Montfort University, Leicester
Modules: Critical studies, Traditional art, Digital art, 3DModelling Year 1 (2017/2018) Achieved: 2:1 Year 2: (2018/2019) Achieved 2:1 Year 3 (2020) Achieved: 2:1