Unity Developer
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Unity Developer | Game Systems & Tools
Senior Unity Developer with extensive experience across engine systems, asset pipelines, tooling, and framework architecture for large-scale Unity projects. Progressed from asset integration into designing custom editor tools and standalone applications that removed programmer bottlenecks, empowered non-technical staff, and significantly reduced build size and runtime overhead. Strong C# and Unity expertise combined with a background in 3D art, enabling effective collaboration between engineering and art teams.
Proven track record refactoring legacy frameworks, improving code quality and maintainability, and delivering in fast-paced production environments including mobile, hyper-casual, SDK development, and real-time applications.
Bachelor of Science (First Class) in Computing from the University of Gloucestershire, with a strong focus on software engineering, systems design, and programming. Bachelor of Arts in Computer Games Art from Teesside University, providing a solid foundation in 3D art, game production pipelines, and visual collaboration—supporting a hybrid technical and creative skillset within Unity development.