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Aakash Sankhere

Aakash Sankhere

Unity Gameplay Developer | C# Programmer | Physics and AI Systems | Mobile Games

Talent
IndoreMember since June 3, 2026
Vehicle PhysicsAI SystemsUI SystemsC#DebuggingUnity DeveloperGame DeveloperUnity 3d DeveloperC# Developer
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Vehicle PhysicsAI SystemsUI SystemsC#Debugging

About

Unity Developer focused on gameplay systems, vehicle physics, AI behavior, and mobile performance optimization. Currently building core systems for a Formula-style mobile racing game at Pearl Lemon Group, with hands-on ownership across handling, racing AI, architecture, and performance. Comfortable working in remote international teams, mentoring junior developers, and using AI-assisted development workflows to accelerate production while keeping code quality stable.

Experience

Unity Programmer Intern (Lead Development Responsibilities) - Pearl Lemon Group - London, United Kingdom - Remote

(2026-03)

  • Leading core Unity development for a mobile Formula-style racing game, owning high-risk gameplay systems and technical implementation.
  • Designed and implemented advanced vehicle handling systems including steering response, traction behavior, downforce, weight transfer, and drift/slide control.
  • Built racing AI systems covering racing lines, opponent behavior, collision avoidance, overtaking logic, and difficulty balancing.
  • Mentored and coordinated with a junior developer while delegating UI, camera, and support systems to protect core architecture quality.
  • Accelerated delivery of major gameplay milestones through AI-assisted development, structured debugging, and rapid iteration cycles.
  • Optimized gameplay responsiveness and runtime performance for Android-focused mobile builds.

Unity Developer Intern - Vajradhaara Studios - Indore, India

(2025-07 - 2025-12)

  • Developed Unity gameplay systems, mechanics, and prototype features using C# for PC and mobile-focused projects.
  • Improved low-end device performance by optimizing physics-loop behavior and animation-heavy scenes.
  • Collaborated with senior developers to build, test, debug, and polish gameplay systems from prototype to playable state.
  • Implemented player controls and decoupled UI systems using event-driven logic to improve maintainability and player experience.

Education

Bachelor of Science - Computer Science - Acropolis Institute of Technology and Research (2026)

Skills

Unity Gameplay DeveloperC# ProgrammerPhysics and AI SystemsMobile Games

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