
Vaibhav Sali
Creative Technical Artist, AR, VR, Digital Twins, Automobile Configurators, HMI/HUD interface designing
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About
Bringing 10 years of experience in leadership and achieving ambitious goals in a challenging IT environment. Diligent, forward-thinking, and adaptable to dynamic company, customer, and project needs. Successful at motivating teams to meet demanding timelines. Overall 10 years of experience across industries: Automotive, Architectural/Civil, Medical, Shipping Industry, FMCG. Unity/Unreal Engine Technical Artist (Designer + Developer) with 5 years of experience.
Experience in AR, VR and Interactive commercial applications.
Kanzi Studio
Engine specialized for the Automobile Digital Cluster Designs. 3D Animator with Photoshop, Adobe After Effects. Handled solely AR-VR division at DOKA for entire East Asia & Pacific Region clients.
Trained
Doka employees (AR/VR) at Amstetten (Austria) for 2 months in 2018.
Experience
Lead Technical Artist at Freelancer – Interactive DT projects (2024-10 – Present)
Creating Digital twins and interactive applications for various industry clients using game engines
- Interactive mobile app for showing human anatomy and also the tumour location & growth stages (Unity)
- WIP Indie AAA style FPS shooter game (Unreal Engine)
- Interactive mobile app for showcasing Sofa models for the Italian sofa making client (Unity)
- Interactive walkthrough desktop application for the real estate client (Unreal Engine)
- Interactive AR (Augmented Reality) app showcasing different 3D assets on a client's business/visiting card (Unity)
Sr. Technical Leader at KPIT Technologies (2022-02 – 2023-12)
- Digital Cluster designing
- Making 3D and other graphical components
- Combining assets to the backend sensor data
- Creating shaders which would animate realtime as per sensordata
- UI development
- Interactive Car configurator in UE4 and Unity
Technical Artist at Technicolor Studio (2021-08 – 2021-11)
Technical Artist at MediaMonks (2020-12 – 2021-07)
AR/VR Visualizer at Doka India Pvt. Ltd. (2018-07 – 2020-07)
Creating on demand AR/VR experience for the Formwork engineering clients from all over EAP region
- Converting 2D CAD drawings into 3D Models
- Asset optimization and integration into Unity
- Creative/Visual aspects like Lighting, material & texturing
- Gameplay/Interactivity programming using C#
- Final deployment into AR/VR
- AR Types: Marker, Markerless. VR Types: Cardboard, Oculus, HTC Vive
Game Designer at OAB Studios (2017-02 – 2017-10)
3D Animator Lead at Oorja Interactive (2015-02 – 2016-07)
Graphic Designer & 3D at Buzzle Software Solutions (2013-01 – 2013-12)
Developer at Freelance Project - Tata Nexon Car Configurator (2020-06 – 2020-08)
Develop interactive car configurator in Unreal Engine
- WIP Video:
- Converting CAD model into 3D
- Asset optimization and integration into game engine
- Creative/Visual aspects like Lighting, texturing and Rendering in UE4
- UI development
- Gameplay/Interactivity programming using Blueprint
Education
Bachelor of Computer Applications in BCA (2014)
