Oleh Berchak
3D Prop Artist | low Poly
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Про
I’m a low-poly 3D prop artist who combines a technical approach with creativity to deliver clean, game-ready, and real-time optimized models. I pay close attention to shape, silhouette, and detail so props stay readable and appealing even in a minimal style. My main workflow includes Blender for modeling and prop assembly, and Substance 3D Painter for texturing and materials.
I can prepare assets to match your requirements (scale, optimization, UVs, and a basic texture set). Send me what you need, and I’ll suggest the best way to bring it to life.
Досвід
Pet Projects
Suitcase (Game-ready 3D prop)
A game-ready suitcase prop prepared for real-time use, utilizing a high-to-low workflow with baked details.Pipeline: Blender (high/lowpoly modeling, UVs), highpoly $\to$ lowpoly baking; Substance Painter + Photoshop (PBR texturing and final touch-ups).
Tech Stack: Blender, Substance 3D Painter, Photoshop; PBR Metal/Rough workflow; 4K textures.
Key Features:
Highpoly + lowpoly workflow with texture baking to transfer details onto the lowpoly mesh.
PBR texture maps: Base Color/Albedo, Roughness, Metallic, Normal, AO (Ambient Occlusion).
Normal map adds fine surface detail in lighting without increasing geometry.
Camera (Game-ready 3D prop)
A game-ready vintage camera prop created for real-time use using a high-to-low workflow with baked details.Pipeline: Blender (high/lowpoly modeling, UVs), highpoly $\to$ lowpoly baking; Substance 3D Painter + Photoshop (PBR texturing and final polish).
Tech Stack: Blender, Substance 3D Painter, Photoshop; PBR Metal/Rough workflow; 4K textures.
Key Features:
Highpoly + lowpoly workflow with baking to transfer high-resolution detail to an optimized lowpoly mesh.
PBR texture set: Base Color/Albedo, Roughness, Metallic, Normal, AO (Ambient Occlusion).
Metal/Rough workflow uses Base Color + Metallic + Roughness as core channels, with Normal and AO commonly used in the shader as well.
Освіта
Education
Vasyl Stefanyk Precarpathian National University (2024 - present)
Additional courses SKVOT
Task / MilestoneDurationHighpoly ModelingAugust 12 – August 19Lowpoly ModelingAugust 26 – September 2UV UnwrappingSeptember 9 – September 16Substance 3D PainterSeptember 23 – September 30SculptingOctober 2 – October 9RetopologyOctober 9 – October 16



