Technical Animator/Rigging
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Dedicated and enthusiastic rigging and technical animation professional specializing in CG Maya character rigging and animation. Experience in facial rig blendshapes, skinning, joint placement, rig optimization, deformations, and use of node graph. Passionate about rigs for games and designing character rigs to give animators tools they need for engaging performances.
My time at Airstrafe Interactive helped build a well rounded set of skills. Getting to rig characters, creatures, clothing, and props while branching into a technical animation position has built my wealth of experience in the gaming pipeline.
Character Rigger at Airstrafe Interactive
BS in CG Animation from Full Sail University