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Bryce Charette

Bryce Charette

NARRATIVE DESIGNER | GAME WRITER | WORLD & SYSTEMS STORYTELLER

Talent
RichmondMember since September 26, 2026
DialogueGame design documentsUnreal Engine 5Blender
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DialogueGame design documentsUnreal Engine 5Blender

About

Published fantasy novelist and game designer focused on structure: character motivations, branching arcs, world rules, player-facing systems, and the documentation that keeps complex creative work coherent. Designer of 'Conflict Arena', an original tactical game with six distinct factions; paid lead writer for an independent comics studio; author of the Eternity's End trilogy. Comfortable taking a broad creative target, defining the beats and rules beneath it, and revising from feedback without losing tone or continuity.

Experience

Game Designer at Conflict Arena (2026-01 – Present)

Original Tactical Strategy Game

  • Designed six asymmetric factions and 60+ units, turning theme and world identity into distinct combat roles, rules, progression logic, and meaningful player decisions.
  • Authored the entire design document covering the core loop, faction systems, units, feature behavior, presentation, and production-facing specifications; currently iterating on the prototype in Unreal Engine 5. Ranked Global 262/4000 in the Blue Ocean Games Rising Tide Challenge.

Author & Narrative Designer at Eternity's End (2023-01 – Present)

Eternity's End Trilogy

  • Wrote and independently published Eternity's End: The Call of Zeil'Galia, a dark fantasy epic adventure; Book 2 is in active development.
  • Architected the trilogy before drafting: multi-POV structure, long-range reveal cadence, interlocking character motivations, and a living canon bible tracking dozens of characters, factions, locations, secrets, artifacts, and rules.
  • Hand-crafted world building, intentionally designed cultures, political factions, and a rules-based magic economy designed to create story consequences; consistent revision, continuity work, publication study, visual direction practice, and future cross-property planning.

Lead Writer - Contract at Caullett Comics (2026-01)

  • Developed character arcs, full scripts, dialogue, action beats, and panel-level visual storytelling for a flagship superhero title, then revised directly with the founder and art team to editorial specification and deadline.
  • Converted creative direction and feedback into concrete staging, framing, pacing, and story documentation for downstream production.

AI Training Data Specialist at Babel (2025-01 – Present)

  • Produce high volumes of conversational content to detailed specifications for an AI video/audio company, maintaining voice consistency, accuracy, and quality while working inside evolving guidelines and review standards.

Creator, Writer, Narrator, and Producer at Darkscribe (2023-01 – Present)

Original horror fiction with hands-on control of dialogue, tension, performance rhythm, sound, edit, and visual packaging.

  • El Fantasma (original television pilot)
  • Project Sanguinox (post-apocalyptic fiction)
  • The Pretenders (original superhero property, in development)

Merchant Support Agent at West Creek Financial (2024-01 – 2025-12)

Hospitality, Service, Management, and Staff Training at Various (2006-01 – 2024-12)

15+ years in hospitality, service, management, and staff training

Education

– University of North Carolina - Wilmington (2009-01 – 2016-12)

– Cape Fear Community College (2009-01 – 2016-12)

– Wake Tech Community College (2009-01 – 2016-12)

Skills

NARRATIVE DESIGNERGAME WRITERWORLD & SYSTEMS STORYTELLER

Reviews