
Bryan Josef Rocas
Technical Product Delivery & Operations Specialist
Hire this person
Send a job offer directly to this candidate
About
Technology professional with 10+ years of experience delivering mobile and digital products within the game development industry. Skilled at translating ambiguous product and business requirements into feasible, shippable solutions by evaluating technical tradeoffs, identifying risk, and aligning designers, engineers, QA, and stakeholders around a shared plan. Strong background in product delivery, requirements analysis, analytics-informed decision support, Agile development, stakeholder communication, and release coordination.
Experience
Software Engineer at Altitude Games (2017-12 – 2026-05)
Contributed across 10 titles as a core engineer, regularly acting as the technical bridge between product requirements and engineering implementation — evaluating scope, identifying risks, and proposing alternatives to help producers, designers, and stakeholders align on practical solutions.
- Translated product requirements into implementation plans, identified technical risks, and supported delivery of analytics, economy, live-ops, and engagement systems.
- Translated technical constraints and engineering tradeoffs into clear explanations for non-technical stakeholders to support decision-making.
- Delivered analytics instrumentation, UI navigation improvements, monetization features, player progression systems, and live-ops tooling.
- Collaborated with design and product stakeholders to refine requirements and balance scope against timeline and resource constraints, including economy balancing, event systems, and retention mechanics.
- Coordinated outsourced partner requirements and delivered updates to specification.
- Supported release readiness, bug triage, and cross-team communication.
Programmer at Kooapps (2017-05 – 2017-11)
Delivered platform compliance updates and coordinated releases for live mobile titles under fixed deadlines.
Game Developer at Funguy Studio (2012-09 – 2017-05)
Acted as lead engineer on multiple projects — the primary technical decision-maker coordinating scope, stakeholder communication, delivery planning, and implementation for small multidisciplinary teams.
- Coordinated project scope, feature requirements, and implementation priorities directly with clients and stakeholders, including PikPok, Outblaze/Animoca, Chikka/Smart, and Oregon Scientific.
- Translated stakeholder goals into feasible technical solutions and adjusted delivery plans when risks emerged.
- Served as the primary communication bridge between technical and non-technical contributors throughout the project lifecycle.
Junior Tools Developer at MCMM – Microsourcing (2012-05 – 2012-08)
Scoped and delivered internal tooling based on stakeholder requirements.
Junior Game Developer at Gamebowl, Inc. (2011-02 – 2012-04)
Participated in full product lifecycle activities including development, testing, release preparation, and platform submission.
Education
BS in Computer Science – Don Bosco Technical College (2005 – 2010)



